![]() The first thing you’ll notice is that there seems to be swarms of enemies. On the surface level, the turn-based combat in Hard West 2 looks an awful lot like XCOM, but it’s meant to be played a lot more aggressively. It’s all fairly simple and can be done before the start of every fight. Inventories need to be managed in the same way, swapping out guns and trinkets between characters to make sure you get the best out of your squad. This is great for making all characters be viable later in the game, or if someone needs time to heal up after a gruelling battle, simply by swapping around cards to power up a different character to take into the next fight. They are earned after finishing missions as you progress through the story, giving you that natural arc of progression with characters, without actually doing any kind of levelling up. You don’t get all the cards straight away, of course. Other combinations exist for other poker hands, all giving different abilities, so it all depends how you want to play that character and what skills you are after. Three of a Kind will give another buff on top to a stat, such as increased Bullseye chance, and it goes up to Five of a Kind which gives the strongest buffs and skills. Each card always gives a general stat boost, but equipping a pair of any card, for instance, will unlock a character’s special ability – Dead Man’s Revenge in the case of Old Bill. ![]()
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